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GameStar 2004 May
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INI File
|
2003-09-30
|
1KB
|
72 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=1
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=11.94
fWaveScale=0.387
fWaveSmoothing=0.7
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1.772
fZoomExponent=4.401
fShader=0
zoom=1.031
rot=0.003
cx=0.5
cy=0.5
dx=0
dy=0
warp=0
sx=1
sy=1
wave_r=0.19
wave_g=0.19
wave_b=0.19
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_dx=0
mv_dy=0
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_x = wave_x + 0.350*( 0.70*sin(2.221*time) + 0.30*sin(1.821*time) );
per_frame_2=wave_y = wave_y + 0.350*( 0.30*sin(1.942*time) + 0.70*sin(2.522*time) );
per_frame_3=wave_r = wave_r + 0.890*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.890*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.890*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.010*( 0.60*sin(0.038*time) + 0.40*sin(0.054*time) );
per_frame_7=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );